Courtside Social: More Than a Game, A Connection

UX/UI DESIGN | VIRTUAL REALITY | USER RESEARCH
Timeline
Role
Skills/Tools
4 months
Asset Creator, Product Designer
Figma, Styly, Procreate
OVERVIEW

International students face unique challenges in mental health that come with adapting to a new culture and being apart from loved ones. Courtside Social is a social VR tennis experience aimed to foster community building and reduce the isolation often experienced by these students, as well as the wider student body.

THE PROBLEM
University campuses are more global than ever, yet international and domestic students often remain socially separated

Our research shows that:

How might we design a shared virtual space that encourages natural, cross-cultural interaction between students through play?

Our solution: leverage sports and VR immersion as universal languages that transcend culture and fluency.

BRAINSTORMING & DEVELOPMENT
Centering the experience on making genuine connections

Current VR sports apps are either hyper-competitive or lack meaningful social connection. Students need a environment where they can unwind, socialize, and feel connected, even when they are physically apart.

We chose tennis as the central activity:

Creating narratives through user journeys

We designed user flows and journey maps to plan smooth sequences for various actions that users may take while using our VR app. Through these, we mapped out emotional states, frustrations, expectations, and opportunities for improvement across the entire VR experience.

LOW-FIDELITY PROTOTYPE
Exploring core functionality through wireframes

Once we had decided on the components of the experience, we developed an initial low-fidelity prototype.

INITIAL HIGH-FIDELITY PROTOTYPE
Transforming our sketches into a polished, branded VR interface

Our first high-fidelity prototype applied the brand style guide (colors, typography, iconography), while incorporating accessibility methods such as perceptible information, low physical effort, and intuitive use.

User testing to uncover gaps

We tested this prototype with four participants, using a think-aloud protocol, structured interviews, and a System Usability Scale (SUS) survey.

Pain Points Identified:

What Users Loved:
Participants praised the polished look and feel, expressive avatar animations, intuitive navigation, and helpful accessibility features like back, pause, and mute. Social features such as friend invites and map selection were particularly well received, along with the smooth onboarding flow.

SUS Score:
The prototype achieved a score of 86.25, reflecting a very high level of usability and user satisfaction.

ITERATED HIGH-FIDELITY PROTOTYPE
A cohesive, accessible VR tennis experience ready for development

Based on user feedback, we made the following changes:

FINAL REFLECTION
Looking back on what I learned

The design process for Courtside Social deepened my understanding of VR environments, accessibility challenges, and social interactions.

What worked: Clear spatial design, engaging animations and collaborative features were key for this experience.

What didn’t: User testing showed how 3D environments can compromise clarity and visibility if not properly tuned.

Takeaways: