Fooderly: Designing Accessible Food Delivery for Seniors

UX/UI DESIGN | MOBILE APP | USER RESEARCH
Timeline
Role
Skills/Tools
4 months
Product Designer
Figma, Illustrator, Miro
OVERVIEW

In 2022, over 7 million seniors in the US were food insecure. As a solution, Fooderly is a food delivery platform designed for elderly individuals, particularly those in rural or remote areas who face challenges with traditional apps.

THE PROBLEM
Food delivery apps are often optimized for younger, tech-savvy users

Elderly populations face unique hurdles when navigating these apps, namely:

Given that access to nutritious meals is critical for seniors’ well-being, we set out to create a simpler, more inclusive alternative.

RESEARCH AND IDEATION
Understanding seniors’ frustrations, habits, and needs around technology

To ensure our app would resonate with the target users, we conducted semi-structured interviews, a literature review on accessible design, and competitive analysis of popular food delivery apps.

We discovered that many elderly users value clarity, reassurance, and simplicity over convenience. They often expressed anxiety about making mistakes in digital interfaces, and emphasized the importance of clear confirmation and visible progress.

Key findings:

Value Elicitation
Our process was guided by the
following principles:
Empathy - Well-Being - Autonomy

The design process was heavily guided by Value Sensitive Design (VSD), which puts user values at the forefront of design decisions. Through a Portrait Values Questionnaire, 3 central values were uncovered for our target group: Autonomy, Well-being, and Benevolence.

These values directly informed our design decisions through constructing Value Hierarchies:

When values conflicted (autonomy vs. benevolence), we designed optional features that allowed users to customize their experience based on personal needs.

Think, sketch, repeat...

We began by brainstorming over 40 ideas using Crazy 8s and affinity mapping. We also created storyboards which captured common user journeys and frustrations, like an elderly user trying to order dinner but getting lost in pop-ups.

Early decisions:

FIRST PROTOTYPE ITERATION
Testing layouts and different interfaces

What we designed:

However, early testing revealed that simplicity on screen didn’t always mean ease of use. Participants found some icons ambiguous, struggled to locate the home button, and were uncertain about what step came next after adding an item to the cart.

Design changes:

  1. Reduce clutter on the interface by getting rid of unnessesary text
  2. Improve the viewing experience by increasing visual contrast
  3. Foster a sense of community by incorporating benevolent features
FINAL PRODUCT DESIGN
Delivering a food ordering experience that balances independence, ease, and warmth

Highlights & stand-out features:

These choices made the app not only accessible but emotionally uplifting.

User Testing and Feedback

All test participants agreed that the interface was notably easier to navigate for seniors compared to other similar food delivery platforms.

“It’s so much clearer than other apps, I actually know where to tap.”
“I like the focus on empathy and community. The donation feature feels very unique.”
THOUGHTS & REFLECTIONS
Accessibility is not a cut-and-paste process

This project taught me that designing for seniors isn’t just about larger text—it’s about emotional accessibility: making users feel secure and capable.

What worked: Large buttons, direct navigation, and benevolence-driven gamification were well-received.

What didn’t: Our initial prototypes oversimplified choices and didn’t fully reflect seniors’ dietary needs.

Takeaways: